domingo, 12 de julho de 2020

GENERATIVE ART: A PRACTICAL GUIDE USING PROCESSING (MATT PEARSON)

Fundamentando alguns conceitos de Arte Generativa antes de entrar de cabeça no Nature of Code.

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Generative art is neither programming nor art, in their conventional sense. It’s both and neither of these things. Programming is an interface between man and machine; it’s a clean, logical discipline, with clearly defined aims. Art is an emotional subject, highly subjective, and defying definition. Generative art is the meeting place between the two; it’s the discipline of taking strict, cold, logical processes and subverting them into creating illogical, unpredictable, and expressive results.

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Generative art isn’t something we build, with plans, materials, and tools. It’s grown, much like a flower or a tree is grown; but its seeds are logic and electronics rather than soil and water. It’s an emergent property of the simplest of processes: logical decisions and mathematics. Generative art is about creating the organic using the mechanical.

For starters, we’ve built a list a few things that, it’s probably safe to say, generative art definitely is. It’s:
  • An algorithmic way of creating an aesthetic
  • A collaboration between an artist and an autonomous system
  • An exercise in extracting unpredictable results from perfectly deterministic processes
  • A quest for that sweet spot between order and chaos
  • A fresh, fun approach to coding
  • A growing medium with huge potential


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