Fundamentando alguns conceitos de Arte Generativa antes de
entrar de cabeça no Nature of Code.
* * *
Generative art is neither programming nor art, in their
conventional sense. It’s both and neither of these things. Programming is an
interface between man and machine; it’s a clean, logical discipline, with
clearly defined aims. Art is an emotional subject, highly subjective, and
defying definition. Generative art is the meeting place between the two;
it’s the discipline of taking strict, cold, logical processes and subverting
them into creating illogical, unpredictable, and expressive results.
. . .
Generative art isn’t something we build, with plans, materials, and tools.
It’s grown, much like a flower or a tree is grown; but its seeds are logic
and electronics rather than soil and water. It’s an emergent property of the
simplest of processes: logical decisions and mathematics. Generative art is
about creating the organic using the mechanical.
For starters, we’ve built a list a few things that, it’s probably safe to
say, generative art definitely is. It’s:
- An algorithmic way of creating an aesthetic
- A collaboration between an artist and an autonomous system
- An exercise in extracting unpredictable results from perfectly deterministic processes
- A quest for that sweet spot between order and chaos
- A fresh, fun approach to coding
- A growing medium with huge potential
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